Arnhem

Arnhem is a Map in Girls und Panzer: Real Sensha-Do. It is also a vanilla Post Scriptum Map which was modified for use in the mod.

It is a large map with a focus on medium to long range combat. However, it also has a dense town with many tight roads and streets, parks, industrial compounds and multiple close-range brawling areas. The map is divided by a river crossed by a bridge (and a smaller, rickety poontoon bridge) around which most of the fighting tends to focus. Many unorthodox areas and shortcuts like the inside of buildings, stairs and more have been found to be accessible by certain tanks, and more most likely remain to be found

Variants
Arnhem has two variants. A sunny version and a rainy one. Both variants use Generic Teams and the Base Gamemode

Bridge
The heart and soul of the map, there won't be a single match in which you don't find at least one StuG III or some other powerful tank camping on the bridge. It's an advantageous position, in the middle of the map, completely blocking the passage from the top half of the map to the bottom half and overlooking a good portion of the fields on one side and of the main road on the other, as well as both river banks. Luckily, a skilled player will always know to scout the bridge out for danger before pushing through it and to not try to push powerful tanks in the bridge head on. The arches on the bridge can be climbed on foot by scouts and offer a great view

Pontoon Bridge
Small, rickety bridge to the east of the main bridge. It barely is used because of not being easily transversable by tanks as well as being exposed to fire from the main bridge, but at least two tanks (CV.33 and Pz.38(t)) have proven so far to be at least able to go through the pontoon bridge, which could be a nasty surprise to any tanks camping the main bridge which forget to acknowledge it

Main Road
The wide, clean road which goes all the way from Team 1's spawn at the bottom of the map, up through the fields and the Compounds, through the bridge, bordering the east of the town up to the top of the map, then turns west, bordering the top of town between it and the railroad station until it reaches Team 2's spawn. The fastest and most obvious means of transport through the map and, as such, is a prime target for ambushes, and one must be weary when driving through it, specially when approaching the bridge

Railroad Tunnel
To the north-east of the map, as the railroad tracks border the east of the map parallel to the main road before going west towards the train station sits the tunnel, with a road pushing through it and the railroads going over it, almost at the edge of the map. High up and overlooking the main road, as well as enjoying many bushes and trees as cover, this is a good sniping position

Train Station
An Unorthodox position right in front of Team 2's spawn. sitting by the road exiting the spawn going west to east, which is part of the main road and therefore very used, the train station isn't exactly good terrain for tanks, being nothing but a couple of brick buildings as well as treacherous train tracks and stopped trains. However, with the right tank and driver, multiple buildings, platforms and even trains can be entered, providing good spots for hiding or ambushing

Compounds
Around the south of the main road, past the bridge and near Team 1's spawn sit multiple compounds, full of empty storage-like buildings surrounded by brick walls, making for perfect hiding and ambush spots for tanks exiting Team 1's spawn and pushing north